Full Tour Link: https://tours.atlasbayvr.com/landmark/standardatseattle/
Archvis environment created for Landmarks upcoming project: The Standard at Seattle. This project is unique in that it is one of the largest we have ever completed as a company. It features two, twenty-five story towers with several amenity areas on the first, fifth, and twenty-fifth floors.
I primarily collaborated with another member of the ABVR team, Matt Latas (mattlatas.com) to tackle larger components of the project. I created most of the architectural elements by translating the developers drawings and Revit models into game-ready assets using Maya. I created all of the materials using Adobe Photoshop and Substance Designer. I assembled and lit the scene using Unreal Engine 4's ray tracing engine. Matt was responsible for a lot of the later set dressing and video production.
Flythrough Video